Talking tom gold run tom games3/19/2024 ![]() The location gives access not only to new parts of gaming track but also to a new hero with a unique appearance and characteristics. Upgrading all buildings to the max opens next location. Every building can be upgraded five times. It creates a basic cycle within the game. Earlier the progress depended on the finishing packs of missions, now it’s based on the buildings construction. As usual, it is a reflection of a player’s progress. Let’s talk about it.Īs we have already noted, there is a multiplier in the game. The most interesting thing in Gold Run is the bonding of all gaming mechanics and monetization. The Gold Run also has a multiplier, but you can earn it upgrading buildings. Each set consisted of three tasks (for example, “do five rollovers”). In the Sybo Kiloo’s game, you could earn a multiplier for carrying out missions. The skill wasn’t enough to get a high score, the user had to play a lot and to complete several missions. The higher the multiplier, the more points a player gets for each step. The score depended not only on the distance but also on the multiplier. Subway Surfers was the first to implement the multiplier of points. It is important that Outfit7 left the multiplier in the game. It allows returning to the interrupted session less painfully. ![]() The main hero moves as if in slow-mo for a couple of seconds if. There is a short-term slowdown in the game after the pause. It’s possible some kind of a monetization funnel so that users who don’t want to waste so much time can make a considerable purchase to skip this part of a track (in Subway Surfers therу is a similar power-up booster). In Subway Surfers they played an important monetization and achievement roles.Īlso, the character runs slowly for a long period of time which seems boring. Originally it was a great reason to return. There is no such thing in Gold Run (Updated on : it turned out, there are some movement combinations but the animation is slow so it’s not an advantage).Īccording to subjective feelings, the character responds to swipes a little slower. This allowed making short movement combinations at high speed. Subway Surfers memorized additionally made gestures like quick double swipe in different directions. The number of parts, forming a track, is small (it depends on the number of locations opened, but still). Gold Run shows only your own records so far, in spite of the fact that there is Facebook sync (even if you have no friends playing the game there should be some high score of other game characters or imaginary people, like in Nonstop Knight). There are not so many changes in gameplay and they are mostly unimportant and needless.Ī distinctive feature of Subway Surfers was the demonstration of your friends’ records while you run. In Gold Run, the boys have one set of animations and the girls – the other. Let me remind you, in the Subway Surfers each character had at least one. Let’s be fair, there are almost no unique character animations in the game. every action in the game has several animations (for example there are four variants of jumps and many “death” types).the sound becomes dull when the character puts on the helmet. ![]() Gold Run shows how important to pay attention to details: The original Talking Tom gained 4.5 billion downloads thanks to its cute characters. The characters here are cats and dogs which are more appealing and charismatic than the ones from Subway Surfers. The visual part of the Sybo and Kiloo’s game naturally fit in the story of Talking Tom. Subway Surfers (on the left) and Talking Tom Gold Run (on the right) Why is it a clone? The developers of Talking Tom Gold Run didn’t only base their game on three-rail track but also copied the visual style, obstacles, and bonuses. The game is a clone of Subway Surfers with new features and some mechanics combined.
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