Sonic dash engine3/20/2024 Second only use GSI on objects that do not move as it detects objects by their coordinates and moving an object makes GSI think it needs to create a new one. Keep in mind are if you are using GSI on an object be sure you are not also deactivating it with GameMaker's built in deactivation feature. If you have any questions feel free to ask me (Overbound) as using GSI can be a bit tricky. I've included the latest version of GSI along with a example on how to use it below. You will find that using GSI is a necessity as levels get bigger and full of more objects that they slow down your game on even some reasonably powered machines. GSI is similar to the built in GameMaker deactivation but is much more efficient and can increase performance of your game much more than using GameMaker's deactivation alone. GSI is a system made by Damizean that allows you to take objects delete them when they off screen and not in use. It probably has more features than any of the other engines including, zoom tubes, swings, moving platforms, Sonic and Tails with Sonic 3 moves, spikes, shields (sonic 3), springs, star posts, 8 way and rotating direction both, and some stuff I'm probably missing. This engine was made on top of one of Dami's older engines similar to the Sonic Revival Engine and is created by Sponick. Thanks to DMAshura and RougeYoshi for helping me get all these engines. Thanks to everyone that made these great engines. I have done this because engines have been known to go MIA and I do not want that to happen anymore. I made mirrors to a few things without permission and if anyone get's mad I'll take them down. However it is missing a few things such as jump through platforms. Kain's newest attempt at a Sonic engine has spikes, monitors, rings, Sonic, Knuckles, and Tails, and more. This is Kain's attempt at a Sonic 3 engine there's a lot of stuff here including spikes, monitors, shields, rings, badniks, and more defiantly worth a look. Its less advanced then Dash but some may say its easier to use if you don't understand states machines. It has shields, Sonic, Knuckles and Tails and a few other things. This engine was made on top of one of Dami's older engines and is created by Chaos Rush. I won't mention them all because there are a lot but its enough to say that it consists of a whole zone which can be played through so everything one would need to do so can be found here even a boss. That said there are many gimmicks included in this version which can be ported to a newer version without to much trouble. This is a very old version of Sonic Dash which has some bugs. This engine includes: rings, monitors, parallax, shields, Sonic, Knuckles, and Tails with S3&K moves and following partner. Similar to the the above engine only less advanced. This is the most current form of the Dash includes monitors, shields, parallax, dipping bridges, rings, springs, Sonic, Knuckles, and Tails with S3&K moves and following partner. Very smooth and lots of features.ĭash/Xmas was created by Damizean & RougeYoshi and are provided free for use. Please choose the branch for your verison of GameMaker for installation guide.Since it seems near impossible to find the good Game Maker Sonic engines I've made this post and hosted many of the engines on my own site to provide easy access to anyone looking for engines. While DashEngine is not the best of Sonic The Hedgehog Frameworks for GameMaker Studio 2 not by a long shot it can get the job done for anything that you might need to do in a Sonic The Hedgehog fan game. You should use DashEngine if you have GameMaker Studio 2 and you want all the features that GameMaker Studio 2 has to offer but with the ease of making your own Sonic The Hedgehog fan game with the amount of tools built into the software. Now that you have an idea of what DashEngine is and what it can do now lets get onto why you would want to use this Sonic The Hedgehog game development framework over others like Sonic Max, Flicky 8, or Sonic Studio Engine GM8 GMS+, or Pvic's Gmate Delta. What can Sonic Dash Engine do? It can do almost anything that has been done in previous classic Sonic The Hedegehog video games rather that would bethat would be moving platforms, or switch-activated doors to mutli-path movement, level-transitions/concatenation or online multiplayer*. Sonic DashEngine is a game development framework that runs on top of GameMaker an existing game engine/framework. Sonic DashEngine, the latest Sonic game development framework for GameMaker. GameMaker Legacy is GameMaker 8.1 or lower and GameMaker Studio is anything modern (I.E GameMaker Studio and Studio 2 or better). Sonic Dash Engine for GameMaker Legacy and GameMaker Studio
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